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πŸ—οΈ Buidling Game


You can’t just hit Build and expect UnityNeuroSpeech to work out of the box in your final game build. But don’t worry β€” it takes less than a minute to set it up properly.


πŸ“ Adding Whisper files in build folder

After building your game, go to the Managed folder.

There, create folders that match the Model Path value you set in the SetupWhisperPath script.

πŸ—’οΈ Example 1

If you wrote: UnityNeuroSpeech/Whisper/ggml-medium.bin Then create a UnityNeuroSpeech folder β†’ inside it, a Whisper folder β†’ then put your model .bin file in there.

πŸ—’οΈ Example 2

If you wrote: Imports/Frameworks/UnityNeuroSpeech/Whisper/ggml-medium.bin Then replicate that entire folder structure.


πŸ“ Adding Server folder in build folder

Just drag the entire Server folder (from the UnityNeuroSpeech zip) into your game’s build folder.

Also, don’t forget to include the run_server.bat file. You’ll need to run this .bat file every time you launch the game.


πŸ’‘ Tip: Make a Startup Script

You can make a simple .bat file that launches both the TTS server and the game:

@echo off
start run_server.bat
start YouGameName.exe

βœ… That’s it! Now your AI agents will talk even in the final build.

Have fun! :)