π Useful Editor Tools
UnityNeuroSpeech provides several Editor tools to make development more convenient.
ποΈ Prompts Test
Letβs say you want to check how a selected LLM model responds to a specific prompt.
Normally, you would have to run the game, wait for Whisper to load, say something into the microphone (and risk transcription errors), then wait for the LLM and TTS to finish β quite the hardcore workflow, right?
This tool allows you to test prompts instantly.
You only wait for the LLM (as usual) to generate a response β and you can even see the generation time in milliseconds!
To access it, go to UnityNeuroSpeech β Prompts Test.
π΅οΈββοΈ Decode Encoded
If you use AES encryption, your .json
dialog history files will be encrypted.
But what if you want to view their contents?
This tool lets you decrypt and read them easily.
To access it, go to UnityNeuroSpeech β Decode Encoded.
Note about the Key to encrypt field:
You must use the same key you specified in your AgentBehaviour
script.